double buffering or alpha blending on EVE
Posted: Wed May 19, 2021 10:26 am
Hello,
I would like to do double buffering graphics for the purpose of an oscilloscope screen. Can this be done on an EVE SPI based display? If so, which one and how? I am looking for at least 480 px wide screen, preferably 800 px wide.
The idea is to write to a zone of memory that is not actively displayed while the LCD controller is displaying from a second memory buffer. When I am done, I get the LCD controller to display from the first memory buffer while I do graphics on the second.
Another similar possibility is to use some kind of alpha blending where I change the visibility. Another way is to wait for some kind of vertical blanking.
Thanks,
Frank
I would like to do double buffering graphics for the purpose of an oscilloscope screen. Can this be done on an EVE SPI based display? If so, which one and how? I am looking for at least 480 px wide screen, preferably 800 px wide.
The idea is to write to a zone of memory that is not actively displayed while the LCD controller is displaying from a second memory buffer. When I am done, I get the LCD controller to display from the first memory buffer while I do graphics on the second.
Another similar possibility is to use some kind of alpha blending where I change the visibility. Another way is to wait for some kind of vertical blanking.
Thanks,
Frank