EVE Screen Editor (ESE) 4.10.0 RC1

FTDI/Bridgetek EVE2 & EVE3 & EVE4 SPI TFT Series by Matrix Orbital

Moderator: Mods

Post Reply
Henry
OMNIPRESENT
OMNIPRESENT
Posts: 3014
Joined: Tue Aug 14, 2001 6:00 pm
Contact:

EVE Screen Editor (ESE) 4.10.0 RC1

Post by Henry »

EVE Screen Editor (ESE) 4.10.0 RC1

Link:
https://www.matrixorbital.com/index.php ... t&did=1833

Feature updates

• Show stencil value when user hovers the mouse on the pixel of viewport.
• Match hardware rendering, optimized.
• CMD_ANIMDRAW is not required in the generated commands when drag&drop a animation object in RAM.
• Add a console window to print the message of Script Editor out.
• Change text from "GameDuino2" to "Gameduino2" in ESE.
• Enable the inclusion of space characters within expressions.
• Blob version update.
• Enhance user experience in the script editor.
• Reduced redundant lines when converting from DXT1 format.
• Update examples for Script editor (filename).
• Keyboard support for deleting items in the Content window.
• Remove ftdi website reference in the About box.
• Create an example project to run multiple animation channels simultaneously on one screen by using CMD_RUNANIM.
• Enhance communication between Toolbox and Editor.

Resolved issues

• BITMAP_LAYOUT shows the wrong parameter in the property window.
• The Welcome dialog should not appear when a user opens ESE directly from a .ese file.
• The address of the padding file in flash storage is loaded incorrectly.
• Interpret the address as negative for BITMAP_SOURCE address in FT81X device.
• Cannot display full-screen when running the exported Emulator project after changing the project's device.
• The NOP command is displaying incorrectly in some places.
• Improper communication between the Content window and the RAM_G window.
• ESE crashes when changing Image formats.
• Unexpected alignment is shown.
• Using incorrectly commands on the Display List editor for DXT1 format.
• Text is generated incorrectly for some commands in the editor.
• ESE crashes when dragging and dropping primitives into viewport.
• Issues with the generated commands of the animation in Flash address.
• The initial values are not correct with BITMAP_TRANSFORM commands
Henry J.
President
Matrix Orbital

Post Reply