I'd like to use the fonts available on the downloads page, and can't use mogd.exe again. I'm hoping to get the format of the data in these zips so I can convert them to files in the format described in the manual.
The zips each contain a file FONT.mgf, and a directory containing files of the form NNN.bmp. I thought each BMP was letter for the ASCII digit NNN, but each file is quite big, 90 bytes for Small Filled for instance. That's too much for a 6x7 font, so I must be wrong. Any help?
Thanks.
(I've got my linux/perl png to MO bmp converter and uploader working, yay!).
Format of font zip files - converting to an MO "font file"
download page
what is the link to this download page ???
i am looking for the .MGF files in particular... where to download them from ???
i am looking for the .MGF files in particular... where to download them from ???
Hi Ray,
Thank you for posting.
I got your email, and I have sent you a file full of fonts. All the fonts will have a .mgf file associated with them.
You can also make your own fonts for downloading with mogd.exe . To get mogd.exe to recognize the font, you must use a hex editor, and create the .mgf file. Each character represented is a .bmp created by an appropriate utility (Microsoft Paint...etc). The information required in the .mgf file that needs to be included with the main font file, is as follows:
Byte 0 = number of characters in the font name
bytes = Font name - Max 20 Characters
byte 21 = Height
byte 22 = Width
byte 23 = Start Character
byte 24 = End Character
_________________
Best Regards,
Thank you for posting.
I got your email, and I have sent you a file full of fonts. All the fonts will have a .mgf file associated with them.
You can also make your own fonts for downloading with mogd.exe . To get mogd.exe to recognize the font, you must use a hex editor, and create the .mgf file. Each character represented is a .bmp created by an appropriate utility (Microsoft Paint...etc). The information required in the .mgf file that needs to be included with the main font file, is as follows:
Byte 0 = number of characters in the font name
bytes = Font name - Max 20 Characters
byte 21 = Height
byte 22 = Width
byte 23 = Start Character
byte 24 = End Character
_________________
Best Regards,