Hello Rudolf,
Thanks for your response. I'm ok with 8 bits per pixel.
However doing this with a bitmap has several issues, at 800x480 you can only use up to 8 bit per pixel in order to be able to put two of these in RAM_G.
With 1 bit per pixel this "only" is 47k but these 47k do not only have to ...
Search found 2 matches
- Thu May 20, 2021 10:31 am
- Forum: EVE2 & EVE3 & EVE4 SPI TFT's
- Topic: double buffering or alpha blending on EVE
- Replies: 3
- Views: 2397
- Wed May 19, 2021 10:26 am
- Forum: EVE2 & EVE3 & EVE4 SPI TFT's
- Topic: double buffering or alpha blending on EVE
- Replies: 3
- Views: 2397
double buffering or alpha blending on EVE
Hello,
I would like to do double buffering graphics for the purpose of an oscilloscope screen. Can this be done on an EVE SPI based display? If so, which one and how? I am looking for at least 480 px wide screen, preferably 800 px wide.
The idea is to write to a zone of memory that is not actively ...
I would like to do double buffering graphics for the purpose of an oscilloscope screen. Can this be done on an EVE SPI based display? If so, which one and how? I am looking for at least 480 px wide screen, preferably 800 px wide.
The idea is to write to a zone of memory that is not actively ...