Search found 4 matches

by avanti
Wed Dec 09, 2020 1:25 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Drawing strategy.
Replies: 7
Views: 1503

Re: Drawing strategy.

Well, lots of ways to do it. Of course you can save bytes by reducing resolution, but that is true for any technique. But, the 'write to RAM" approach is pretty empowering. For one thing, you can do local updates anywhere in the image without having to resend the whole curve. Plus you can use a...
by avanti
Tue Dec 08, 2020 8:08 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Drawing strategy.
Replies: 7
Views: 1503

Re: Drawing strategy.

Why not use LINE_STRIP ? then you would just need to pass the coordinates of each vertex and the EVE engine would join them up, ie 4 bytes per point. Have you read the programmers guide ? https://brtchip.com/wp-content/uploads/Support/Documentation/Programming_Guides/ICs/EVE/BRT_AN_033_BT81X_Series...
by avanti
Mon Dec 07, 2020 8:31 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Drawing strategy.
Replies: 7
Views: 1503

Re: Drawing strategy.

I faced a similar problem and explored many approaches. What I settled on was to create an empty image in gRAM and to directly write the pixels of the curve into the image at the appropriate addresses. For some image formats, this is only one byte/pixel, so it can be quite fast. Note that changes ma...
by avanti
Sun Nov 22, 2020 4:17 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Bargraphs best methods
Replies: 7
Views: 1885

Re: Bargraphs best methods

I often find it most efficient to directly write pixels into an image in RAM_G and display it as an image. You can draw anything you like and update it dynamically.