Quad Core Screen for GX in LCD Studio
Posted: Mon Mar 03, 2008 3:11 pm
Here you guys go. It isn't super hot, but it should save someone else the time making it.
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Umm.... Not to be a smart-a**... but... You are the president of the company... If you wanted to see information for the other core... couldn't you have assigned the task of adding support to someone in your R&D department????Henry wrote:That's great... I have a Core 2 Duo at home, and the only thing I ever see is one core at 100% and the rest doing nothing...
I dunno if that is true anymore. Most newer games use at least 2 threads, even stuff as old as Quake4 for that matter, I think even Q3 with a newer patch. Games like SupCom, Crysis, COD4, etc all make extensive use of multiprocessing.Henry wrote:Well, the point of my post was to highlight at the last of proper multi-threading and dual/quad support in Windows XP/Vista... for example, most games ex. Portal will only use one core, thus the comment that most of the time only one core is at 100% usage and the other is doing nothing. Thus, on my CPU usage graph, generally only one core shows any usage.
I'm wondering.. if you used Xen and had more than one OS running ... would it look different ?OMNIPRESENT said
That's great... I have a Core 2 Duo at home, and the only thing I ever see is one core at 100% and the rest doing nothing...