Reading data directly from UT, CS, Quake?
Does anyone know of a way to read LIVE data from any of these games? The Qstat-support is not good enough for LIVE data, i.e. frag count, health, armour etc etc. There are some indications of this coming in lcddriver 2.0, but can anyone guide me as to how to program this myself? Where can these data be read?
After I wrote this, I saw the suggestion in another thread about catching the events sent to the dll. Any chance of you letting us know how you plan on doing it, Uller?
<font size=-1>[ This Message was edited by: Braqua on 2002-01-30 12:37 ]</font>
After I wrote this, I saw the suggestion in another thread about catching the events sent to the dll. Any chance of you letting us know how you plan on doing it, Uller?
<font size=-1>[ This Message was edited by: Braqua on 2002-01-30 12:37 ]</font>
as you're posting this, you've prolly heard of mods. Well, in the mod SDK there are sources of the multiplayer dll, in which everythin happens. So, whenever you shoot, get hit, kill someone, die, pick up armor, move forware, chat, reload, ... these events are sent to the DLL. As the sources for this dll are in the SDK, you can reprogram this. So, you just built your own DLL that does something with this stuff (like displaying it to an LCD) and then you forward these events to the original DLL, so it can handle things properly.
I'm not saying it's easy (I'm not capable of doing this, you must first learn c++ for example), but there is a way...
I'm not saying it's easy (I'm not capable of doing this, you must first learn c++ for example), but there is a way...
LCDriver V2.0 uses QStat to get its information. Unfortunatly, no magical hocus-pocus as far as I know.On 2002-01-30 16:51, Braqua wrote:
Relix: Thanks. I'll have a look into it. Perhaps this is the way LCDDriver 2 is going, or maybe the C.S. system works differently.
I would really appreciate a comment from the man of the hour on this...Uller?
-special [k]