Search found 20 matches

by dood
Mon Mar 15, 2021 4:34 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Get slider value (FT800-FT813 lib)
Replies: 4
Views: 1538

Re: Get slider value (FT800-FT813 lib)

Toggle is perfectly working (easy compared to sliders :)). Checkbox will be replaced by toggle buttons, that's fine ! I'm quickly coding all my screens with every options I need. Source code will be available on Github as soon as I get a working copy, that would provide some basic examples for peopl...
by dood
Sun Mar 14, 2021 7:37 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Get slider value (FT800-FT813 lib)
Replies: 4
Views: 1538

Re: Get slider value (FT800-FT813 lib)

As usual, a very detailed answer :) Thanks for all these explanations. I try on my side and everything is working smoothly. Invisible rectangles are smart even if I'll probably create big sliders (motorcycle use, with gloves). Anyway good to know. About this : uint32_t tracker_val = EVE_memRead32(RE...
by dood
Thu Mar 11, 2021 4:05 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Get slider value (FT800-FT813 lib)
Replies: 4
Views: 1538

Get slider value (FT800-FT813 lib)

Hi', I'm working on a laptimer project based on Arduino and EVE3 TFT screen. Rudolph's lib looks perfect to me ( FT800-FT813 ) I've always setup some little things but I'm scratching my head on how to get values from widgets like toggle buttons or sliders after the user change it on the screen ? Cou...
by dood
Sat Dec 05, 2020 6:55 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Bargraphs best methods
Replies: 7
Views: 1877

Re: Bargraphs best methods

Oups I didn't pay attention.
He made available his example here : http://www.mediafire.com/file/x7im4ir7q ... X.rar/file

He uses rectangles method.
by dood
Thu Dec 03, 2020 5:50 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Bargraphs best methods
Replies: 7
Views: 1877

Re: Bargraphs best methods

Very nice !
That's what I'm trying to do :)

Tell us a little bit more about that, what method did you use ?
by dood
Fri Nov 27, 2020 12:57 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Bargraphs best methods
Replies: 7
Views: 1877

Re: Bargraphs best methods

Thanks to both of you. It has to be a little bit fancy even if I'm clearly not the best with design, drawing or anything else close to that job :D The rectangles thing looks pretty easy and with thin rectangles like 1 or 2 pixels width I should be able to get a smooth shape. Writing pixels into an i...
by dood
Sun Nov 22, 2020 7:02 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Bargraphs best methods
Replies: 7
Views: 1877

Bargraphs best methods

Hi' everyone, I'm working on a EVE project based on Arduino using the Rudolph lib (hello, me again :)). As this is a dataloger for motorcycle, I would like to print a RPM bargraph. I think about differents methods : - Prepare a dozen tiny pictures (rectangles) and print some of them to show the RPM ...
by dood
Sun Nov 22, 2020 6:44 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

No luck, behaviour is the same with PlatformIO.

Anyway I keep using your lib without burst capacities, if I get something nice I'll probably work again on this problem (which is only on my side since you made lots of tests on your hardware !).
by dood
Tue Nov 17, 2020 5:52 am
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

I give a try on PlatformIO, very powerfull compared to Arduino IDE.
That's probably obvious for many people but anyway :)

So I will do some tests with PlatformIO as IDE, I'm not very confident but who knows ...
by dood
Tue Nov 10, 2020 3:26 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

I give another try with last updates (Arduino IDE and boards definition) but no luck. looks like the "M0" is not really an Arduino, the M0-mini never was one and if the schematic for the board is correct it is anything but not compatible with an M0. You talk about the mini-M0 you just reci...
by dood
Mon Nov 09, 2020 4:04 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

Sorry for the delay, busy week-end here !
I'll give a try tomorrow with last "Arduino SAMD Boards" (1.8.4 to 1.8.9).

But I can see that it works like a charm on every hardware you use, so there is something wrong on my side, that's for sure !
by dood
Wed Nov 04, 2020 2:37 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

You never give up ! :) Yes, I'm using the Arduino framework. Mine is this one : https://robotdyn.com/samd21-m0.html (for testing purpose). For my project, I'm buying SAMD21 chips and burn Arduino official bootloader on them with an Atmel ICE programmer. I encountered freezes on these 2 boards but th...
by dood
Tue Nov 03, 2020 4:16 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

Well, I sill have to assume that I broke something but I can not reproduce the issue. You already support a lot of hardware, no bug, no fun :D I briefly swithed over to my Unicorn and it worked right away except for the touch, when I switched the configuration in EVE_config.h I also got touch suppo...
by dood
Mon Nov 02, 2020 4:09 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

Well, I start from scratch with the package you post at 9h38PM. I even take a simple Arduino M0 and not my specific PCB based on SAMD21. And the conclusion is ... same problem :'(. I notice that : 1 button and 1 text : freeze 1 button only : ok 1 text only : ok 2 texts : freeze It seems that as soon...
by dood
Sun Nov 01, 2020 4:53 pm
Forum: EVE2 & EVE3 & EVE4 SPI TFT's
Topic: Using Custom Fonts
Replies: 28
Views: 6753

Re: Using Custom Fonts

That's really strange.

I try with another font, with your TFT_display()/TFT_init() and something is still wrong here.
I'm using SPI with an SDcard, I'll try to remove everything else related to only keep the tft part.

Stay tuned :)